


Trade the scrap you've collected — you have ⚙️ 0
Spell words by dragging through touching tiles (sideways or diagonal). Longer words = more points. Fill the level meter to climb the alley!
Submits your word. 3 letters minimum. Letters sit on carved wooden alley blocks — the ones with golden GLOWING letters (J, Q, X, Z) are rare salvage worth bonus points. You can reuse a word, but each rerun fetches half the points — the Word Tally keeps count.
Words of 5 / 6 / 7 / 8+ letters forge a Bottle Cap ×1.5, Soda Tab ×2, Marble ×2.5, or Ring ×3 tile. Use a shiny in a word to cash in its multiplier — Marbles and Rings also clean up hazards!
Stinky tiles spread to neighbors. Use one in a word to air it out for a bonus. If a stinky tile reaches the bottom row it settles into a Mystery Sock 🧦 that blocks its space — three socks and it's tidy-up time (board resets, score stays).
Words of 5+ letters fill Rummy's bag. A full bag triggers SHINY TIME: your next 5 words score ×2. Short words let the bag sag.
Rummy's big striped tail shuffles every letter on the board. You get one per level — spend it when you're stuck.
Prof. Whiskers the alley-cat librarian makes the first 3 tiles of a real word glow. You start with 3 hints and earn more as you level.
Popped tiles sometimes drop junk — crusts, cans, bottles, bolts, CDs. Each has a scrap value that lands in your stash automatically.
The wise old dog trader swaps scrap for upgrades: extra sweeps and hints, deodorizer spray, sock removal, and lucky charms. Visit him anytime from the side panel.
Shinies you use in words are banked forever — collect enough and décor like the lava lamp and CD disco ball appears in Rummy's den by itself. Outfits (beanies, scarves, capes) unlock through achievements only.
Every unique word you discover is pressed into the journal with what it means — a little dictionary of everything you've found.
Three bounty words are always posted — spell one anywhere for +500! The Daily Dumpster is one seeded board per day, the same for everyone; score 500 on it to keep your streak.
Junk you find gets sorted automatically: cans, bottles, clips and metal fill the ♻️ recycling bin; food scraps and aired-out stink fill the 🌱 compost pile. Fill a bin to play a bin-picking minigame with Common → Legendary prizes: recycling wins exclusive den décor, composting wins exclusive outfits!
Heads-up: this free web demo doesn't save progress. The mobile version (coming soon to the App Store & Google Play) saves everything — and supports the project!
Shinies you spend in words are kept forever — collect enough of each kind and new décor appears in the den on its own!
Outfits unlock through achievements only — no coins, no chance boxes, just bragging rights. Tap an unlocked outfit to wear it.
Every word you discover gets pressed into Rummy's journal with what it means.
One special seeded board per day — everyone in the world gets the same letters. Score 500 on it to check off today!
Prototype note: streaks live for this session only — cloud saves arrive in the full version.
Pick ONE bin — every bin holds a prize, but only one is yours!
Three settled socks — even a trash-loving raccoon has limits. Let's tidy up and try this level again!